Projects of the Research Unit Digital Economy

Abgeschlossene Projekte

  1. Project // 01.06.2012 – 31.05.2015

    Monitoring the German Information and Communication Economy, 2012-2014

    The purpose of the project is to compare the German digital economy with its international competitors and to analyse the potential of digitalisation and the Internet for German firms. The analysis is based on…

  2. Project // 01.04.2012 – 30.09.2013

    SEEK-Project 2012: Effects of Knowledge and Learning in Technology Adoption: Social Networks, Adoption, and Persistence in the Video Game Market

    The development of digital products is often supported by social networks that emerge among users. These networks facilitate both the flow of product information and the development of product-specific human…

  3. Project // 01.01.2012 – 30.06.2014

    e-Frame: European Framework for Measuring Progress

    The need to go beyond GDP to measure the well-being of people and societal progress is now fully recognized, also at a political level. The EU FP7 project e-Frame - European Framework for Measuring Progress -…

  4. Project // 15.08.2011 – 31.12.2013

    Net Neutrality – Governmental Support and Options

    Based on the keyword „net neutrality“, most recently a controversial discussion emerged in Europe and in particular in Germany on the role of the state and how transmission neutrality in communication networks…

  5. Project // 01.08.2011 – 31.07.2014

    Adequate Employment of Graduates: An Economical Analysis of Job Match Quality

    In most European countries, including Germany, tertiary education is mostly publicly financed. It is therefore of central relevance for the State and for society that this investment of public means occurs in an…

  6. Project // 01.08.2011 – 30.11.2012

    Patent – Firm Panel. Infrastructure Panel containing Patent and Trademark Strategies of German Companies

    Innovation strategies of companies are most interesting when they are analyzed in the long run. For this research, panel information of innovative and patenting behavior is the most suitable. Patents are often…

  7. Project // 01.08.2011 – 31.12.2012

    Strategic Releases and Specialization in the Video Game Market

    In markets for entertainment media such as music, films, books or video games there is usually a steady influx of new products. We also observe strong fluctuations in consumer demand. Sales figures are often at…

  8. Project // 01.05. – 31.10.2011

    Internationalisation of German ICT Companies

    The purpose of  the project is to analyse the internationalisation of German ICT companies. Relevant geographical markets and market segments as well as factors that hamper internationalsisation shall be…

  9. Project // 01.04.2011 – 30.09.2012

    SEEK-Project 2011: Estimating the Macroeconomic Elasticity of Substitution Between Clean and Dirty Production

    There is a growing consensus that innovation in ‘clean’, environment-friendly technologies is needed to prevent disastrous climate change without compromising economic growth. Clean innovation will only be…