Strategic Releases and Specialization in the Video Game Market

Strategic Releases and Specialization in the Video Game Market

Period: 01.08.2011 – 31.12.2012

In markets for entertainment media such as music, films, books or video games there is usually a steady influx of new products. We also observe strong fluctuations in consumer demand. Sales figures are often at their highest shortly after the release of a new product and then fall steadily leading to very short product life cycles.Although prices in these markets vary over time, less variation is observed than might be justified by the differences in demand. Accordingly, firms make strategic decisions based on both the characteristics and the price of a product. Approaching the release date of a new product, a company facing strong competitive pressure may either adjust the price or move the release date. If product life cycles are short, delaying the release of a product until the competitive environment has improved might be a more attractive option than reducing the price. Therefore, we analyze the strategic release of products in the video games industry.An empirical analysis based on recent data on video game sales shows that video games publishers are highly specialized with regard to dimensions of product differentiation such as game genre, gaming console or content for certain age groups. The analysis shows that consumers are more willing to substitute between games that share the same characteristics in terms of genre, gaming console, and content for certain age groups than between games featuring different characteristics. We also find evidence that release dates are adjusted strategically to avoid times when the market for games on a certain console is saturated.

Project members

Benjamin Engelstätter

Benjamin Engelstätter

Project Coordinator
Research Associate

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Michael R. Ward

Michael R. Ward

Research Associate

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Cooperation partner

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Research Associate
Benjamin Engelstätter
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